Wind Spells

Control the air itself to move, protect, and cut.

Breath of Life

Cantrip, Single Target
1 Action
Range:
6.

Restore 1 HP to a Dying creature.

High Levels:
+2 Range every 5 levels.

Lesser Windform

Cantrip
0 Actions
Concentration:
Up to 10 minutes.

You are invisible and blinded for the duration of the spell.

Razor Wind

Cantrip, Single Target
1 Action
Range:
12.
Damage: slashing. Vicious. Also damages up to 1 adjacent target.
High Levels:
+2 damage every 5 levels.

Vicious Mockery

Cantrip, Single Target
1 Action
Range:
12.
Damage:+INT psychic (ignoring armor). On hit: the target is Taunted during their next turn.
High Levels:
+2 damage every 5 levels.

Blustery Gale

Tier 1, Single Target
2 Actions
Range:
12.
Damage: bludgeoning, advantage against flying, Small, or Tiny targets. On hit: Move a Med target 2 spaces away; Small/Tiny twice as far; Large half as far (round down). For each die you would roll due to forced movement from this spell, deal +5 damage instead.
Upcast:
+1 movement.

Barrier of Wind

Tier 2, Self
1 Action
Reaction:

When attacked at Range. Defend for free. Ranged attacks have disadvantage against you this round (including the triggering attack).

Upcast:
+3 Armor.

Fly

Tier 3, Single Target+
1 Action
Concentration:
Up to 10 minutes.

Touch a creature, grant a flying speed of 12.

Upcast:
+1 target.

Eye of the Storm

Tier 4, AoE
2 Actions
Reach:
3.
Damage: bludgeoning to enemies within Reach. You may place surviving creatures anywhere within 1 space of the storm’s Reach on a failed STR save.
Upcast:
+1 Reach.

Greater Windform

Tier 5
0 Actions
Concentration:
Up to 10 minutes.

Gain invisibility, a flying speed, and the ability to slip through any space that wind can pass through.

Updraft

Tier 5, AoE
3 Actions
Reach:
12.

Enemies within a 5×5 area must repeat a DEX save until they succeed. For each time they failed they suffer 1d6 falling damage and land prone.

Upcast:
+2 Range, +1 area.

Thousand Cuts

Tier 6, AoE
3 Actions
Range:
12.
Damage: slashing damage (roll with advantage), also damages enemies within Reach 1 of your target.
Upcast:
+1 Reach.

Boisterous Winds

Tier 7, Multi-Target
2 Actions
Concentration:
Up to 1 minute.

You and up to 12 allies within Reach 12 gain: Ranged attacks have disadvantage against you, a flying speed of 12, and can move for free 1/round.

Upcast:
+1 minute or +2 targets.
Utility

Feather Fall

Single Target
1 Action
Reach:
6.
Reaction:

When a creature falls, cause them to gently float to the ground, unharmed.

Helpful Gust

Single Target
1 Action
Reach:
6.

Gently move a Tiny unheld item within Reach in any direction. OR: Generate an illusory scent.

Wind Whisper

Single Target
1 Action

You whisper a message into the wind and it will be secretly carried to a specified target within 100 miles/160 km.