Radiant Spells

Harness divine light to heal, protect, and punish.

Rebuke

Cantrip, Single Target
1 Action
Reach:
4.
Damage: (ignoring armor), does not miss. 2× damage against undead or cowardly (those Frightened or behind cover).
High Levels:
+2 damage every 5 levels.

True Strike

Cantrip, Single Target
1 Action
Reach:
2.

Give a creature advantage on the next attack they make (until the end of their next turn).

High Levels:
+1 Reach every 5 levels.

Heal

Tier 1, Single Target+
1 Action
Reach:
1.

Heal a creature 1d6+KEY HP.

Upcast:
Choose one: +1 target, +4 Reach, +1d6 healing. If 5+ mana is spent, you may also heal 1 negative condition (e.g., Blind, Poisoned, 1 Wound).

Lifebinding Spirit

Tier 1
1 Action

Summon a spirit companion that follows you and is immune to harm. It lasts until you cast this spell again, take a Safe Rest, or it heals a number of times equal to the mana spent summoning it. Action: It attacks or heals a creature within Reach 4. It attacks for 1d6+WIL radiant damage (ignoring armor), or heals for the same amount.

Upcast:
Increment its die size by 1 (max d12), +1 healing use.

Warding Bond

Tier 2, Single Target
1 Action

Designate a willing creature as your ward for 1 minute. They take half damage from all attacks; you are attacked for the other half.

Upcast:
+1 creature.

Radiant Bond

Tier 3
0 Actions
Concentration:
Up to 10 minutes.

Telepathically communicate across any distance with a creature that holds a gift you have freely given.

Revive

Tier 3
0 Actions

Casting Time: 1 hour. Bring a dead creature back to life, provided they’ve been dead no more than 10 days and have not been revived by this spell before. Attempting to revive a creature already brought back with this spell risks raising a mindless, zombified husk instead.

Shield of Justice

Tier 3, Self
1 Action
Reaction:

When attacked, Defend for free and reflect Radiant damage back at the attacker equal to the amount blocked (ignoring armor).

Upcast:
+5 Armor.

Condemn

Tier 4, Single Target
2 Actions
Reach:
4.
Damage:30. Can only target an enemy that crit you or an ally since your last turn. Cannot be reduced by any means. The next attack against that enemy is made with advantage.
Upcast:
+1 Reach, +1 advantage.

Vengeance

Tier 5, Single Target
2 Actions
Reach:
1.
Damage:, to a creature that attacked a Dying ally or reduced one to 0 HP since your last turn.
Upcast:
+1 Reach, roll w/ advantage.

Sacrifice

Tier 6, Special
1 Action
Reach:
4.

Reduce yourself to 0 HP. You cannot have more than 0 HP until you Safe Rest. Heal a number of HP equal to your maximum HP, divided as you choose to any other creatures within Reach. You may revive a creature that has died in the past minute if you give them at least 20 HP (also healing 2 Wounds from them), provided they have not been revived with this spell before.

Upcast:
+4 Reach.

Redeem

Tier 9, AoE
0 Actions

Casting Time: 24 hours. Requires: A diamond worth at least 10,000 gp, which this spell consumes. Revive any number of deceased creatures you choose—within 1 mile—that have died in the past year, provided they have not died of old age or been revived with this spell before.

Utility

Beautify

Single Target
1 Action

Clean stains or repair a small tear/break in a non-magical item, or conjure tiny beautiful things: flowers, butterflies, etc.

Bond of Peace

Single Target
1 Action

Telepathically communicate simple thoughts or feelings with a friendly creature you can see. OR: Peace: Imbue your spoken words with calming magic, granting advantage on any check made to soothe anger or fear in creatures who can hear you.

Light

Single Target
1 Action

Cause an item to brightly glow as a torch with radiant light for as long as you hold it.