Necrotic Spells

Draw upon the forces of death and shadow.

Entice

Cantrip, Single Target
1 Action
Range:
12.
Damage: (ignoring armor). Target moves Primary Die spaces closer to you and gains damage on their next attack.

1/round.

High Levels:
You may add 1d12 every 5 levels.

Withering Touch

Cantrip, Single Target
1 Action
Reach:
1.
Damage:. On damage, target is considered undead for 1 round.
High Levels:
+6 damage every 5 levels.

Shadow Trap

Tier 1, Single Target
1 Action
Reach:
8.
Damage:.
Reaction:

Reaction: When an enemy moves next to an ally within Reach. If Small/Tiny, the enemy is also Restrained until they escape.

Upcast:
+1 size category and +1d12 damage on escape.

Dread Visage

Tier 2, Self
0 Actions
Damage: to all creatures attacking you in melee this round.
Reaction:

Castable only while Defending. Frighten all creatures attacking you in melee this round. Costs 2 mana less while Dying.

Upcast:
+2 damage and +2 Defense.

Vampiric Greed

Tier 3, AoE
2 Actions
Reach:
1.
Damage:.

Heal HP equal to the damage dealt then gain 1 Wound. Gain 1 additional Wound for each creature that survived this damage.

Upcast:
+1 Reach OR +10 damage.

Vigor Mortis

Tier 4, Single Target
1 Action
Concentration:
Up to 1 minute.
Reach:
8.
Reaction:

Castable only when an ally drops to 0 HP. Their max actions do not change, they skip STR saves to act, and taking damage while Dying causes 1 fewer Wound (min 1).

Upcast:
+10 temp HP.

Gangrenous Burst

Tier 5, AoE
2 Actions
Reach:
8.
Damage: (ignoring armor) to damaged creatures on a failed STR save (target rolls with disadvantage if Bloodied), half on save.
Upcast:
+10 damage.

Unspeakable Word

Tier 6, Single Target
2 Actions
Reach:
8.
Damage: with advantage (ignoring armor).

On a failed INT save (disadvantage if Bloodied or Frightened) the target is Weakened 10, and you are Empowered 10 on your next attack. On save, the opposite happens instead.

Upcast:
+1 DC and +10 damage.

Creeping Death

Tier 7, AoE
3 Actions
Reach:
8.
Damage:. If this kills the creature, repeat the damage to another creature within Reach 8 of it not yet damaged by this effect. Repeat until a target survives or no others are within Reach.
Upcast:
+10 damage.
Utility

False Face

0 Actions

Casting Time: 1 minute. Change your appearance to look like someone else for 10 minutes. Requires a piece of them.

Gravecraft

Single Target
0 Actions

Gravemark: Magically soil a surface with blood, filth, or other disgusting things (1 Action). OR: Gravework: Shape/move a body-sized plot of earth (1 Minute).

Thought Leech

Single Target
1 Action
Reach:
6.

Read the surface thoughts of a creature. They can sense you doing this and may not like it.

Legacy Spells

Shadow Blast

Cantrip, Single Target
1 Action
Range:
8.
Damage:+KEY. 1/round.
High Levels:
+1d12 every 5 levels.

Summon Shadow

Cantrip
1 Action

Summon a shadow minion within Reach 1 (you can summon a max of INT or LVL minions this way, whichever is lower). Your shadow minions follow the normal minion rules: they have 1 HP, no damage bonus, and do not crit. They abandon you immediately outside of combat. Action: (1/turn) you may command ALL of your minions to move up to 6 then attack (Reach 1, d12 each).

High Levels:
+1 Reach every 5 levels.

Memory Veil

Tier 3
0 Actions
Concentration:
Ss long as the caster remains conscious.

Conceal or change all memories of an event for up to 12 creatures within 2 spaces on a failed WIL save for as long as this spell lasts.

Greater Shadow

Tier 4
2 Actions

Summon a 5d12 Greater Shadow minion (max 1) adjacent to you. When it dies, it explodes into 5 shadow minions (see Summon Shadow). Place them anywhere within 8 spaces.

Upcast:
+1d12 damage, +1 shadow minion on explosion.

Speak With Dead

Tier 4
0 Actions

Temporarily animate a corpse, allowing it to answer up to 3 questions before returning to rest. The corpse must answer, but it isn’t required to be truthful if it dislikes the questioner or the questions.