Necrotic Spells

Draw upon the forces of death and shadow.

Entice

Cantrip, Single Target
1 Action
Range:
8.
Damage: (ignoring armor). On hit: target moves 2 spaces closer to you.
High Levels:
Increment the die size 1 step every 5 levels (d6 » d8 » d10 » d12).

Shadow Blast

Cantrip, Single Target
1 Action
Range:
8.
Damage:+KEY. 1/round.
High Levels:
+1d12 every 5 levels.

Summon Shadow

Cantrip
1 Action

Summon a shadow minion within Reach 1 (you can summon a max of INT or LVL minions this way, whichever is lower). Your shadow minions follow the normal minion rules: they have 1 HP, no damage bonus, and do not crit. They abandon you immediately outside of combat. Action: (1/turn) you may command ALL of your minions to move up to 6 then attack (Reach 1, d12 each).

High Levels:
+1 Reach every 5 levels.

Withering Touch

Cantrip, Single Target
1 Action
Reach:
1.
Damage:. On hit: Target is considered undead for 1 round.
High Levels:
+6 damage every 5 levels.

Shadow Trap

Tier 1, Single Target
2 Actions
Concentration:
Up to 1 minute.

The next creature to move adjacent to you suffers 3d12 damage; if Small or Tiny, it is also Restrained by shadowy tendrils for as long as you maintain concentration or until they escape.

Upcast:
+1 size category, +1d12 damage when they escape.

Dread Visage

Tier 2, Self
1 Action
Reaction:

When attacked, Defend for free. Melee attackers are Frightened of you and suffer 1d12 damage if they attack you this round. Costs 2 mana less while dying.

Upcast:
+2 damage, +2 Armor.

Memory Veil

Tier 3
0 Actions
Concentration:
Ss long as the caster remains conscious.

Conceal or change all memories of an event for up to 12 creatures within 2 spaces on a failed WIL save for as long as this spell lasts.

Vampiric Greed

Tier 3, AoE
2 Actions

Gain 1 Wound. 4d12 to all adjacent creatures, and heal HP equal to the damage done. Any surviving creatures make a STR save. Gain 1 additional Wound for each creature that saves.

Upcast:
+1 DC.

Greater Shadow

Tier 4
2 Actions

Summon a 5d12 Greater Shadow minion (max 1) adjacent to you. When it dies, it explodes into 5 shadow minions (see Summon Shadow). Place them anywhere within 8 spaces.

Upcast:
+1d12 damage, +1 shadow minion on explosion.

Speak With Dead

Tier 4
0 Actions

Temporarily animate a corpse, allowing it to answer up to 3 questions before returning to rest. The corpse must answer, but it isn’t required to be truthful if it dislikes the questioner or the questions.

Gangrenous Burst

Tier 5, AoE
2 Actions
Reach:
8.

Other damaged creatures must make a STR save or take 3d20 damage (ignoring armor), half on save. The save is rolled with disadvantage while Bloodied.

Upcast:
+10 damage.

Unspeakable Word

Tier 6, Special
2 Actions
Reach:
8.
Damage: (with advantage, ignoring armor, does not miss or crit) on a failed INT save. Target rolls with disadvantage if Bloodied or Frightened. On a success, you both take half of this damage instead.
Upcast:
+1 DC, +10 damage.

Creeping Death

Tier 7, AoE
3 Actions
Reach:
8.
Damage:. If this kills the creature, it violently erupts and you MUST deal the same amount of damage to another creature within 8 spaces of it that has not yet been damaged by this effect. Repeat until a creature survives this damage or no other creatures are within Reach.
Upcast:
+1d20 damage.
Utility

False Face

0 Actions

Casting Time: 1 minute. Change your appearance to look like someone else for 10 minutes. Requires a piece of them.

Gravecraft

Single Target
0 Actions

Action: Soil a surface with blood, filth, or other disgusting things. OR: Gravework: Casting time 1 minute: Shape/move a body-sized plot of earth.

Thought Leech

AoE
1 Action
Reach:
6.

Read the surface thoughts of a creature within Reach. Creatures can sense you doing this and may not like it.