Lightning Spells

Channel the raw power of storms and electricity.

Overload

Cantrip, AoE
1 Action
Reach:
2.
Damage: to others within Reach.
High Levels:
+4 damage every 5 levels.

Sparkfetch

Cantrip
0 Actions

Loudly teleport a tiny, unheld metal item you can see to yourself.

Zap

Cantrip, Single Target
1 Action
Range:
12.
Damage:. On miss: the lightning fails to find ground, and strikes you instead.
High Levels:
+6 damage every 5 levels.

Arc Lightning

Tier 1, Single Target
2 Actions
Range:
12.
Damage:. The bolt also damages the next closest creatures to your target. On miss: the lightning fails to find ground and strikes you instead.
Upcast:
+4 damage.

Alacrity

Tier 2, Self
1 Action
Reaction:

When attacked. Defend for free. After damage is dealt, you gain the Charged condition then teleport anywhere within Range.

Upcast:
+4 Range.

Stormlash

Tier 3, AoE
2 Actions
Reach:
Line 12.
Damage: (ignoring metal armor). Surviving creatures are Dazed on a failed STR save, or Incapacitated instead for 1 of their turns if they fail by 5 or more. Creatures with a large amount of metal (e.g., armor or a longsword) roll with disadvantage.
Upcast:
+4 damage.

Electrickery

Tier 4, Multi-Target
3 Actions
Range:
8.
Reaction:

When an ally is attacked. Choose another creature within Range to swap places with your ally on a failed WIL save (they become the new target). Costs 1 Action while Charged, ending the condition.

Upcast:
+4 Range.

Electrocharge

Tier 5, Single Target
2 Actions
Concentration:
Up to 1 minute.

A creature you touch gains the Charged condition, +1 max action, +5 armor, 2x speed, and advantage on DEX saves.

Upcast:
+4 Range.

Ride the Lightning

Tier 6, AoE
3 Actions

Teleport up to 12 spaces away to a spot you can see (if a willing creature is there, swap places with them). Adjacent creatures take d88 damage. Surviving creatures must make a STR save or be hurled back 3 spaces, knocked Prone, and deafened for 1 day.

Upcast:
+1 DC.

Teleport

Tier 6
0 Actions

Casting Time: 10 minutes. You and up to 10 willing creatures within 2 spaces are instantly teleported to a place of your choice that you have visited before.

Seething Storm

Tier 9, AoE
3 Actions
Concentration:
Up to 1 minute.
Reach:
4.

You become a cloud of tempestuous storm. You can fly, move for free 1/round, and attacks against you are made with disadvantage. * At the end of each of your turns, strike up to 4 creatures within Reach with a bolt of lightning for d88 damage (a creature can only be struck 1/round). * +2 Reach and number of bolts each round. Costs 3 actions each round to maintain. Once you cast this spell, you must Safe Rest for 1 week before you can use it again.

Utility

Spark Buddy

0 Actions

Casting Time: 1 minute. Conjure a Tiny (squirrel-sized) electrical helper for up to 1 hour. It can fetch Tiny objects (~1 lb./500 g max), open unlocked doors, illuminate a small area, or deliver a harmless shock. If it takes damage or moves further than 6 spaces away from you, it dissipates into sparks.

Spark Step

Self
1 Action

Teleport to a metal object.

Tempest's Command

1 Action

Dispel a minor magical effect, or temporarily suppress a stronger one (the more powerful an enchantment, the shorter the duration). OR: Voice of Thunder: Your eyes glow and your voice is amplified to a booming, thunder-like volume for 1 min.