Ice Spells

Command the freezing cold to hinder and shatter your foes.

Ice Lance

Cantrip, Single Target
1 Action
Range:
12.
Damage: cold/piercing, Slowed.
High Levels:
+3 damage every 5 levels.

Snowblind

Cantrip, Single Target
1 Action
Reach:
1.
Damage:, Blind until the end of their next turn.
High Levels:
+3 damage every 5 levels.

Frost Shield

Tier 1, Self
0 Actions
Reaction:

Castable only while Defending. Gain 2×KEY temp HP. The temp HP are lost at the start of your next turn.

Upcast:
+5 temp HP.

Shatter

Tier 2, Single Target
2 Actions
Range:
12.
Damage:. ANY die can crit vs a Hampered target. On crit: +20 damage (instead of rolling any additional dice).
Upcast:
Increase a die roll by 1 and +5 damage on crit.

Omenrime

Tier 3, Special
1 Action
Reach:
6.

Roll 1d6; you may replace any single die rolled within Reach with that die (it expires at the end of the encounter if unused). Exchange the original die with the d6 that you rolled; treat it exactly as if that die were the one originally rolled.

Upcast:
+1 Reach and roll +1d6 (keep only 1).

Rimeblades

Tier 4, AoE
3 Actions
Concentration:
Up to 1 minute.
Reach:
12.

Conjure icy blades in 5 contiguous spaces; this area is Difficult Terrain. Creatures there (or who enter later) suffer 2d6 damage for each space they touch.

Upcast:
+1 space and +1 damage.

Arctic Blast

Tier 5, AoE
2 Actions
Range:
4.
Damage:. This area is Difficult Terrain for 1 round. Any already Hampered creatures there are Restrained (frozen in place).
Upcast:
+1 Reach.

Glacier Strike

Tier 8, AoE
3 Actions
Range:
12.
Damage: bludgeoning to creatures in a 3×3 area. Creatures adjacent to that area take half as much. The entire area permanently becomes Difficult Terrain.
Upcast:
+1 initial area.

Arctic Annihilation

Tier 9, AoE
3 Actions
Reach:
12.

Any targets you choose are encased in ice and immune to damage and negative effects until the start of their next turn. All others take d66 damage, then make a STR save or be Incapacitated until the end of their next turn. Once you cast this spell, you must Safe Rest for 1 week before using it again.

Utility

Chillcraft

1 Action

Chill: Harmlessly freeze, thaw, or move a bath-sized amount of water near you. OR: Craft: Conjure a sheet of opaque, mirror-like, or transparent ice the size of a window or door.

Ice Disk

0 Actions

Casting Time: 1 minute. Conjure a floating disk of ice that follows you. It can carry moderately heavy weight for 1 hour or until you cast this spell again.

Wintry Scrying

0 Actions

Casting Time: 1 minute. Turn a small patch of water into a reflective icy mirror. Looking through it grants you vision of any desired location near this body of water for 10 minutes.

Legacy Spells

Cryosleep

Tier 3, AoE
2 Actions
Reach:
12.

Creatures in a 2×2 area within Reach are Dazed. On a failed STR save, they fall asleep instead, becoming Incapacitated until their next two turns have passed, until damaged, or until an ally uses an action to wake them.

Upcast:
+1 area, +1 turn asleep.

Cryotomb

Tier 8, Single Target
4 Actions
Range:
12.

A target must make a STR save or become incapacitated in an icy tomb and immune to harm. This lasts as long as you remain alive, or until the ice melts or is otherwise destroyed. The creature may repeat the save once every 10 days. Huge or larger creatures have advantage on the save. A Small or Tiny creatures, disadvantage.

Upcast:
+5 spell save DC.