Command the freezing cold to hinder and shatter your foes.
Ice Lance
Cantrip, Single TargetSnowblind
Cantrip, Single TargetFrost Shield
Tier 1, SelfCastable only while Defending. Gain 2×KEY temp HP. The temp HP are lost at the start of your next turn.
Shatter
Tier 2, Single TargetOmenrime
Tier 3, SpecialRoll 1d6; you may replace any single die rolled within Reach with that die (it expires at the end of the encounter if unused). Exchange the original die with the d6 that you rolled; treat it exactly as if that die were the one originally rolled.
Rimeblades
Tier 4, AoEConjure icy blades in 5 contiguous spaces; this area is Difficult Terrain. Creatures there (or who enter later) suffer 2d6 damage for each space they touch.
Arctic Blast
Tier 5, AoEGlacier Strike
Tier 8, AoEArctic Annihilation
Tier 9, AoEAny targets you choose are encased in ice and immune to damage and negative effects until the start of their next turn. All others take d66 damage, then make a STR save or be Incapacitated until the end of their next turn. Once you cast this spell, you must Safe Rest for 1 week before using it again.
Chillcraft
Chill: Harmlessly freeze, thaw, or move a bath-sized amount of water near you. OR: Craft: Conjure a sheet of opaque, mirror-like, or transparent ice the size of a window or door.
Ice Disk
Casting Time: 1 minute. Conjure a floating disk of ice that follows you. It can carry moderately heavy weight for 1 hour or until you cast this spell again.
Wintry Scrying
Casting Time: 1 minute. Turn a small patch of water into a reflective icy mirror. Looking through it grants you vision of any desired location near this body of water for 10 minutes.
Cryosleep
Tier 3, AoECreatures in a 2×2 area within Reach are Dazed. On a failed STR save, they fall asleep instead, becoming Incapacitated until their next two turns have passed, until damaged, or until an ally uses an action to wake them.
Cryotomb
Tier 8, Single TargetA target must make a STR save or become incapacitated in an icy tomb and immune to harm. This lasts as long as you remain alive, or until the ice melts or is otherwise destroyed. The creature may repeat the save once every 10 days. Huge or larger creatures have advantage on the save. A Small or Tiny creatures, disadvantage.