Ice Spells

Command the freezing cold to hinder and shatter your foes.

Ice Lance

Cantrip, Single Target
1 Action
Range:
12.
Damage: cold or piercing damage. On hit: Slowed.
High Levels:
+3 damage every 5 levels.

Snowblind

Cantrip, Single Target
1 Action
Reach:
1.
Damage:. On hit: Blinded until the end of their next turn.
High Levels:
+3 damage every 5 levels.

Frost Shield

Tier 1, Self
1 Action
Reaction:

When attacked, Gain 2×KEY temp HP and Defend for free. The ice melts and these temp HP are lost at the start of your next turn.

High Levels:
+2×KEY temp HP.

Shatter

Tier 2, Single Target
2 Actions
Range:
12.
Damage:. If any die rolls the max against a Hampered target, this counts as a crit. On crit: +20 damage.
Upcast:
Increase the result of ANY die by 1. +5 damage on crit.

Cryosleep

Tier 3, AoE
2 Actions
Reach:
12.

Creatures in a 2×2 area within Reach are Dazed. On a failed STR save, they fall asleep instead, becoming Incapacitated until their next two turns have passed, until damaged, or until an ally uses an action to wake them.

Upcast:
+1 area, +1 turn asleep.

Rimeblades

Tier 4, AoE
3 Actions
Concentration:
Up to 1 minute.
Reach:
12.

Conjure razor-sharp icy spikes in 5 contiguous spaces within Reach; this area is difficult terrain. Creatures that enter these spaces (or who are in the area when you conjure them) suffer 2d6 damage for each space they touch.

Upcast:
+1 space, +1 damage.

Arctic Blast

Tier 5, AoE
2 Actions
Reach:
Cone 4.
Damage: damage. This area is difficult terrain until the end of your next turn. Surviving creatures must make a STR save or be frozen in place (Restrained) until the end of their next turn; creatures already Hampered are Incapacitated for 1 turn instead.
Upcast:
+1 Reach.

Cryotomb

Tier 8, Single Target
4 Actions
Range:
12.

A target must make a STR save or become incapacitated in an icy tomb and immune to harm. This lasts as long as you remain alive, or until the ice melts or is otherwise destroyed. The creature may repeat the save once every 10 days. Huge or larger creatures have advantage on the save. A Small or Tiny creatures, disadvantage.

Upcast:
+5 spell save DC.

Glacier Strike

Tier 8, AoE
3 Actions
Range:
12.
Damage: bludgeoning to creatures in a 3×3 area. Creatures adjacent to that area take half as much. The entire area permanently becomes difficult terrain.
Upcast:
+1 initial area.

Arctic Annihilation

Tier 9, AoE
3 Actions
Reach:
12.

Choose any number of objects or willing creatures within Reach to encase in ice. They are Incapacitated and immune to damage and negative effects until the start of their next turn. All other creatures and objects within Reach take d66 damage. Any surviving creature who took this damage must make a STR save or be Incapacitated for 1 round. Once you cast this spell, you must Safe Rest for 1 week before using it again.

Utility

Chillcraft

1 Action

Harmlessly freeze, thaw, or move a bath-sized amount of water near you. OR: Craft: Conjure a sheet of opaque, mirror-like, or transparent ice the size of a window or small door.

Ice Disk

0 Actions

Casting Time: 1 minute. Conjure a disk of ice that floats just above the ground and follows you. It can carry up to 250 lbs./115 kg of weight for 1 hour or until you cast this spell again.

Wintry Scrying

0 Actions

Casting Time: 10 minutes. Turn a small patch of water into a reflective icy mirror. Looking though it grants you vision of any desired location near this same body of water for 10 minutes.