Life Bloom
Tier 1, Single Target+Consume 1 of your own Hit Dice, and 1 more from a willing target. Heal your target and another creature within Reach the sum of those dice.
Misery
Tier 1, Single TargetBloodcurse
Tier 2, Single TargetTwitch Curse
Tier 2, Single TargetWhen attacked by a creature within Reach 8, Defend for free. First move the attacker 1 space (+1 space for each Affliction they have). Opportunity attacks triggered this way are made with advantage instead of disadvantage. If you are no longer a valid target (e.g., the attacker is dead, you are out of line of sight/Reach/Range), the triggering attack misses.
Frogify
Tier 3, Single TargetOn a failed WIL save, turn a creature into a harmless, armorless, tiny FROG for up to 1 min. They can still move but not attack. On a save, they are partially transformed, only reducing their armor to none instead. Damage or casting this again ends the effect.
Wyrding Strands
Tier 3, AoEMove creatures in a 4×4 area a total of 2d6 spaces, divided among them as you choose. Large or larger creatures move half as far.
Circle of Thorns
Tier 4, AoEFill every empty adjacent space around a creature with a growth of thorns. Creatures who enter the area must make a DEX save or take KEYd6 damage and become Restrained; on save, half damage only. Lasts up to 1 min or until it has dealt damage 3 times.
Malediction
Tier 4, Multi-TargetAttack up to KEY creatures for 1d4 each. On hit, deal LVL damage instead (ignoring armor).