The Club/Mace, Pole Hammer, Greatmaul are all weapons that may use Bludgeon Style Weapon Techniques. In addition, wielding Bludgeon Style-weapons grants the following bonus: any Reach melee attack made by you has +1 Resistance Decrement (Immunity » Resistance » Neutral).
Reach 0 = Weapon's Reach.
Mace Slam
Tier 1, Single TargetMake an Opportunity Attack against any creature within Reach of your path of movement when being Forcibly Moved/Falling and stop moving. On hit: 2d6 of damage from Forced Movement/Falling is transferred to target, recover 2 Stamina per d6 of transferred damage, 2xDEX max.
Power Crush
Tier 2, Single TargetChoose 1 of the following Decrements on hit target:
- Attack Decrement (Base Attack » +1 Disadvantage » +2 Disadvantage » +3 Disadvantage)
- Armor Decrement (Heavy » Medium » No Armor)
- Resistance Decrement (Immunity » Resistance » Neutral)
- Speed Decrement (Base Speed » Slowed » Prone » Restrained)
This lasts until the beginning of your next turn. Each Decrement decreases by one stage when its instance is used up once (Attack Decrement decreases 1 stage per attack the target makes, Armor Decrement decreases 1 stage when creature is attacked, etc.).
Elementbringer
Tier 3, Single TargetDamage is converted into Fire damage, if hit with an elemental damage type (Fire/Cold/Lightning/Radiant/Necrotic/Acid) before attacking, deal that type of damage instead. Resistance to elemental damage is Decremented for this attack. On hit: Target is pushed 3x2 spaces. For each die you would roll due to forced movement from this Technique, deal +4 elemental damage instead.
Dazing Flurry
Tier 4, Single TargetA held Bludgeon-style weapon is enhanced. On hit: +1 Primary Die Roll on next attack against target (using enhanced weapon only). On crit: target is Dazed for 4 rounds.