Axe Style

The Hand Axe, Battleaxe, Greataxe are all weapons that may use Axe Style Weapon Techniques. In addition, wielding Axe Style-weapons grants the following bonus: gain STR Stamina when taking a wound.

Reach 0 = Weapon's Reach.

Guillotine

Tier 1
1 Action

+1 Disadvantage for every 1 HP the target has remaining, max of 5 instances of Disadvantage. +1 Advantage for every condition the targeted creature has, up to STR Advantage. On crit or kill: recover Spent Stamina + STR Stamina + DEX Stamina.

Upcast:
Multiply HP range for Disadvantage by Tier (+1 Disadvantage per 3 HP at Tier 3, etc.).

Wave of Dread

Tier 2
2 Actions
Concentration:
Up to 1 minute.

Attack 2 targets in Reach. They are Taunted by you, and you gain 1 Stamina for every attack they make against another target, no more than STR Stamina per round can be gained this way. Consecutive attacks against you have +1 Advantage per attack, crits are Vicious, and crits break your Concentration.

Upcast:
+1 target.

Bloodpuppy

Tier 3
1 Action

Mark any enemy as your Bloodpuppy. Using melee attacks: +1 Stamina when hitting them, +2 when hitting a Bloodied Bloodpuppy, 2x Stamina on crit. You lose equivalent Stamina when your Bloodpuppy hits you. You can gain no more than STR Stamina per round this way, and your mark lasts 3 rounds.

Upcast:
+1 round.

Death Knell

Tier 4
1 Action

For the next 4 rounds, you take 1 wound at the beginning of your turn. During this time, you have Resistance to all damage.

Upcast:
+1 round.