Axe Style

The Hand Axe, Battleaxe, Greataxe are all weapons that may use Axe Style Weapon Techniques. In addition, wielding Axe Style-weapons grants the following bonus: +STR Stamina when gaining a wound.

Reach 0 = Weapon's Reach.

Guillotine

Tier 1, Single Target
1 Action
Reach:
0.

+1 Disadvantage for every 1 HP the target has remaining, max of 5 instances of Disadvantage. +1 Advantage for every condition the targeted creature has, up to STR instances of Advantage. On crit or kill: recover Tier Stamina + STR Stamina + DEX Stamina.

Upcast:
Multiply HP range for Disadvantage by Tier (+1 Disadvantage per 3 HP at Tier 3, etc.).

Wave of Dread

Tier 2, Multi-Target
2 Actions
Concentration:
Up to 1 minute or are crit.
Reach:
2.

Reach: 2. Attack 2 targets in Reach. They are Taunted by you, and you gain 1 Stamina for every attack they make against another target, no more than STR Stamina per round can be gained this way. Consecutive attacks against you have +1 Advantage per attack and crits against you are Vicious.

Upcast:
+1 target.

Bloodpuppy

Tier 3, Single Target
1 Action
Reach:
6.

Mark any enemy within Reach as your Bloodpuppy. When you hit your Bloodpuppy with a melee attack, gain +1 Stamina, +2 Stamina when they are Bloodied. On crit: 2x Stamina. You lose an equivalent amount of Stamina when your Bloodpuppy hits you in melee. No more than STR Stamina can be gained per round through this technique, your mark lasts for 3 rounds.

Upcast:
+1 round.

Death Knell

Tier 4, Self
1 Action

For the next 4 rounds, you take 1 wound at the beginning of your turn. During this time, you have resistance to all damage.

Upcast:
+1 round.