Zaknazzor, the Sanguine Sorceror
Level 11 Solo Blood Ooze Infested Drow
M65/hero
Wil++
Vai'Elzannar: Disintegrating Armor.

On death, if the armor is touched, it disintegrates both itself and the wearer. If a Creature caused this, they must make a DC15 DEX save or take 4d10 Necrotic damage.

Body Puppet.

Immune to Dazed and Poisoned.

Choose one.
  • Necrotic Blast.

    (Range 12) Move 3, then 1d12 Necrotic (3x).

  • Drow Deathblade.

    1d12+10 (2x). On Crit: +1 Wound.

  • Blood Draw.

    (Range 12) DC15 STR save or 1 Wound and Pull 2. Bloodied creatures have Disadvantage on the save. Creatures take 2d12+5 Necrotic instead on a successful save.

BLOODIED:

Zaknazzor can now attack through the corpse's wounds, gaining Blood Tendril.

Blood Tendril. (Reach 6) 3d12+5 Necrotic, Pull 5, Grappled (Escape DC15). Each time they attempt and fail to escape, they take 1d12 Necrotic.

LAST STAND:

Zaknazzor's corpse body has been destroyed! 110 more damage and he dies. Until then, he is in his Blood Ooze form (size: Small) and has Resistance to non-magical damage and attacks miss him on a 1 or 2.

If this battle is reached, then Zaknazzor will be out of options and have nowhere else to run! He fights to the true death here.

Zaknazzor is a Drow Blood Mage who suffused his consciousness into his blood, allowing him to live as a Blood Ooze after dying, albeit unable to speak except through telepathy. He now inhabits corpses of members of the communities he intends to infiltrate and influence towards partnership with the Black Spider. His threat level depends on the corpse he's inhabiting.

If the Heroes haven't learned his true name yet, they will learn so here.