- •Critical Eye.
She raises the Primary die of her next attack by 1.
- •Slither Strike.
Move, Fly, and/or Swim 10, then 2d10av+10 (Vicious).
- •Hydro Cutter.
(Line 6) DC15 DEX save or 3d10+10 and Drenched (ignores Defense and Cover). Restrained targets automatically fail this save.
- •Frigid Gust.
(Reach 2, AoE) DC15 STR save or 4d10, Knockback 2, and Prone. Drenched targets take it as Cold damage and are also Restrained (Escape DC15) on failure and ends Drenched. She then Flies 5.
- •Salt Breath (1 use).
(Cone 8) DC15 DEX save or 5d10+10 and Blinded from hardened salt. Fail by 5 or more: also Suffocating (Drenched ends both).
Salt Breath recharges.
Yellowjacket is dying! 150 more damage and she dies. Until then, a raging sea storm surrounds her up to Reach 4. It is Difficult Terrain and Obscured to all except her and all other Creatures within become Drenched. Ranged attacks suffer Disadvantage.
Note Pronunciation (Y'all of a guh-tarr-ix)
Suffocating. A Suffocating Creature can hold their breath for a number of rounds up to their STR, after which they take 1 Wound at the end of each of their following Turns. Cannot speak while Suffocating.
Drenched. Soaked in at least 1 gallon of fresh water or 10 gallons of salt water. A Creature can spend an Action to dump the water on themselves or dive into a pool of it, if available, to gain the Condition.
Include Heroes that are Blinded/Suffocating from Salt Breath when using Hydro Cutter.
Use Critical Eye before using Slither Strike against a foe Restrained by Hydro Cutter + Frigid Gust to get double Advantage plus raising the Primary die. Sure, it'll be scary, but it would actually be better to attack on both turns (2x ~22 damage vs 1x ~33 damage over the course of 2 Turns) unless that Hero has a high enough Defend (12+).
Recommended Order:
- Open with Salt Breath.
- Ignore those that failed the save and attack with Hydro Cutter against one of those targets in range.
- Slither Strike up to that Hero if they gained Drenched.
- Frigid Gust while that Hero is still in range to Restrain them.
- Repeat Slither Strike until they escape Restrained.