Wyrm - Blood
Level 9 Solo Gargantuan Human-Faced Wyrm
H35/heroALL+
Wyrm: Humorous Immunity.

Immune to Acid and Poison.

Charming Voice.

Roll a WIL save instead of Initiative. If you roll less than 14, the Wyrm spends one of your actions for you to move.

Choose one.
  • Sinuous Charge.

    Fly 12. 1d20+7.

  • Tail Sweep.

    2 Targets. Reach 3: 1d20+7.

  • Boiling Blood Breath.

    Cone 6. 2d20. DC 14 DEX for half.

BLOODIED:

DC 14 WIL save or the Wyrm spends one of your actions for you to move.

LAST STAND:

The Wyrm is dying! 90 more damage and it dies. Until then, it gains Oozing Blood: enemies in 3 have disadvantage to attack it.

50′ long, with deep crimson scales, human-like faces, pupilless blue eyes, a ridge of antlers at the neck, and a thorny, whip-like tail. Often charm lesser beings to do their bidding. Behavior: Scheming, cruel, sadistic. Speech: Eloquent, venomous. Woldish, Wyrm, Sylvan. See DMB 96 for more on Wyrms (especially Vulnerabilities and Regeneration).