Witch Owl
Lvl 4 small milky-white owl
1050
Haunting Screech.
Enemies have Disadvantage on Initiative.
Shadow Servants.
A creature killed by the Witch Owl becomes a Shadow Minion (size: d12).
Choose one.
- •Hunter's Gaze.
(Range 6) DC 12 WIL save or Dazed, and the Owl has Advantage on its next attack against you.
- •Psychic Drain.
1d4+15. On Crit, Dazed and lose part of your psyche.
Those who fail vs. Hunters Gaze have a momentary vision of being a mouse lost in moonlit woods, hunted and then torn to shreds by owls.
If you lose part of your psyche, roll or choose something similar: 1. All memories of own parents. 2. Ability to love. 3. A significant goal, driving force, or dream. 4. Knowledge of own name. 5. Ability to enjoy food. 6. Memory of own greatest deed. These can never be truly recalled, even if reminded by others.