Werewolf
Lvl 6
6868
Regeneration.

Regains 10 hit points at the start of its turn. Taking necrotic damage or damage from a silvered weapon disables this ability until the start of the Werewolf's next turn. The werewolf dies only if it starts its turn with 0 hit points and doesn't regenerate.

Pack Tactics.

ADV on attacks if an ally is within 5ft of their target.

Choose one.
  • Claws (2x)..

    Slashing. On CRIT target is grappled, DC13 STR action to escape.

  • Werewolf Bite..

    If the target is Grappled and this attack causes a wound the target must make a DC8 STR/WIL save to fend of the Lycanthropy Curse (see below). -1 to the save for each Wound the target has.

Lycanthropy Curse. A strong curse takes hold of the affected entity, requiring an urgent Tier 5 healing spell to remove. If not removed by the next full moon then this character is taken over by the curse. They will attack the party and run into the wilderness in search of prey.

Collected In