Walter, the Graveborn
Level 2 Solo Large Flesh Mound
H55
STR++ INT- WIL-
Rupture.
When Crit, deal 2 acid damage to all creatures within Reach 3.
Heavy Sleeper.
If Walter has been asleep within the past minute, his attacks have disadvantage.
Actions. After each hero's turn, choose one:
- •Wailing Slam.
Move 3. (Reach 2) 1d4+4. On crit: Grappled, Walter has no limit to how many creatures he can grapple.
- •Tantrum.
2d6 + 4 to all creatures within reach 2.
- •Forlorn Cry.
(1 use) 2d4 damage and Frightened to each creature within 10 spaces, DC 11 WIL for half damage and not Frightened.
BLOODIED:
At 27 HP, Forlorn Cry recharges and Walter deals +2 acid on all attacks. Walter's corpse becomes exposed, heroes can target it with disadvantage, his corpse is Vulnerable to all damage.
LAST STAND:
Walter is dying! 20 more damage and he dies. Until then, Rupture's damage is doubled and it triggers every time he is hit, not just crit.