The Lord of Flies
Level 13 Solo Relentless Enforcer
350
DEX +++ INT + WIL ++
Cloak of Flies.

Attacks against the Lord fail on a 1-3 on the PD. Negated when Speed = 0.

(1/turn) Creatures coming within Reach 2 of him take 5 poison damage.

Master of Hunters.

The Lord and his Mage Hunters share their vision.

After each hero's turn, choose one:
  • Droning Assault.

    (Arc 6) 2d8+5 poison to all creatures on the way. On damage: DC 16 WIL or Dazed. Then the Lord appears at the end of the Arc.

  • Sand and Sting.

    (Blast 3) 5d8+5 fire, the area now provides Cover for the Lord and his Mage Hunters. (1/turn) Other creatures who walk through or end their turn in the area take 5 fire and 5 poison.

    Extinguish a Sandblast area with a Wind or Earth Tiered spell.

  • Sic 'Em, Girls!

    Move 6, then a Mage Hunter takes a turn.

BLOODIED:

At 175 HP, the Lord loses patience: all creatures of his choice make a DC 16 WIL save or are Frightened. While Frightened this way, they are vulnerable to fire and poison damage. The Lord then gains Blessing of Borys: he gains Flying, can't be Assessed or Helped against and his attacks can't be Interposed.

LAST STAND:

The Lord is outmatched! 130 extra damage and you will end this implacable foe. Until then, after each hero's turn, two Mage Hunters take a turn. 3 Mage Hunters appear at any credible spot at Range 12 from the Lord and each other.

A legendary Templar acting on his own authority, very few have seen under his wrappings and lived to tell what is the true origin of the Lord of Flies... [Bloodied, his scream feels unnatural and with DC 18 Perception, one could say it resembles a bit the Dragon's. Last Stand, his wrappings are damaged and fall off and his scaled body, that of a dragonblood human, is revealed.]