The Dancer of Blazing Metal
Level 15 Solo Mercury Flame Dancer
H250
WIL++ INT++
Studious Spellcasters: I'm trying to concentrate!

If you took damage last turn, your Sorcery abilities have disadvantage. If you didn't take damage last turn, your Sorcery abilities have advantage.

Burning of Mind and Body.

Heroes may choose to have an attack miss them if they allow an item they're carrying to be burned to nothing and the memory of someone they know to be erased and completely forgotten.

After each hero's turn, choose one:
  • Blade.

    Teleport 6, attack for 1d8+14, then teleport 2.

  • Close Sorcery.

    Attack all creatures within Reach: 1 for 1d12+14, then teleport 2.

  • Distant Sorcery.

    Teleport 2, then make two attacks within Range: 6 for 1d6+5.

  • Dance of the Metal Inferno (Once, only while Bloodied).

    Attack all creatures within Reach: 12 for 8d12. You provoke attacks of opportunities from heroes within Reach 12.

BLOODIED:

When The Dancer is reduced to 125 HP, he is bloodied. They will use their Dance of the Metal Inferno next turn.

LAST STAND:

The Dancer is dying! 125 more damage and they're dead. They can use their Dance of the Metal Inferno without limits, but lose their heavy armor.