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Spinesinger Worm
Level 5 Legendary Large Invasive Abberation
M150STR+, WIL+
Agonizing Rebuke.

When the worm takes 25 or more damage from a single attack, it lets out an ultrasonic noise. DC 13 WIL save or become .

Psychic Sense.

Any creature that shields its thoughts is to the worm.

After each hero's turn, choose one:
  • • Bite.

    Move 4, .

  • • Plated Tentacles (2x).

    Reach 2, . On Crit: .

  • • Alter Prey (1 use).

    The worm causes an awful thrum to emanate from its body. One creature it can sense suffers one of the following effects (Action: DC 13 WIL save to end the effect):

    1. Forgotten Training. Lose the use of one random class feature.

    2. Lost Potential. Reduce an ability score by 2.

    3. Heavy is the Head. The creature is .

    4. United at Last. The creature is . The creature can only attempt to save when it takes damage.

BLOODIED:

At 62 HP, Alter Prey recharges.

LAST STAND:

The worm is dying! 40 more damage and it dies. Until then, it can move 6 spaces each turn, and it gains Heavy armor.

Inspired by the Fate Eater and the Sathaq Worm from Tome of Beasts 1 by Kobold Press.