Silas, the Promised King
Level 20 Solo God
H620All+++
Ravages of Time.

At the beginning of each Round, all heroes suffer 1 Wound

Slipstream.

3/encounter - - When Silas would suffer any negative effect he can swap places with a creature of his choice making them the target instead. all heroes recover 1/wound

After each hero's turn, choose 1 not yet chose (reset when all have been chosen)
  • Wormhole:::.

    (Teleport 12) 3d20 to a creature where you began or ended

  • Helix Flare:::.

    (Reach 12) DC 20 STR save (Disadvantage if within Reach 4) or suffer 3d20 damage and Prone. Half on Save

  • Doom Hex:::.

    DC 20 WIL save or DOOMED: (Being hit with a CRIT Ends) the next damage roll against the target is MAX

  • Plasma Storm:::.

    (Reach 6) AOE make DC20 DEX save or 2d20 Lightning and 2d20 Fire damage. Half on save.

  • Ashen Waltz:::.

    (Reach 2) 5d20 Slashing Damage

  • Aether Uplift:::.

    (Range 12) DC 20 STR Ssave or be launched 20 ft into the air, repeat until the target saves. Fall damage for this attack is 1d20 for every 10ft fallen.

BLOODIED:

at 310 HP, Gravity Mastery :::: Move all Objects and creatures within 16 spaces anywhere else within the area. ((( Destiny Bound )))) Hero with the most HP is marked by Silas. He takes half damage from all sources, the mark takes the other half. This lasts until the mark drops to 0 HP

LAST STAND:

Use Gravity master again, then Silas is dying! 200 more damage and he dies. Until then he chooses twice each turn instead of one. (((())))))If still alive after 1 Round: He Resets back to 200 HP