
Shadow Manta
Lvl 7 large ray
M88452
Shadow Camouflage.
While in dim light, darkness, or murky water, attacks against the Cloaker have disadvantage.
Bright light suppresses this ability.
Shadow Undertow (on initiative 20).
Every creature within 4 spaces of the waterfall makes a DC 13 STR save.
On a failure, they're pulled 3 spaces toward the waterfall.
Move 8 and attack
- Bite and Smother.1d10+20.
After attaking a creature, the Manta may "latch on" to it's face
While attached
The Cloaker occupies the target’s space and moves with it. The target is Blinded. The Cloaker can attack only the attached target. Damage dealt to the Cloaker is divided evenly between the Cloaker and the attached target.
The target or an adjacent hero can spend an action and make a DC 13 STR save to tear the Cloaker free.