Scarecrow
Lvl 3
M41
Vulnerable.
Fire
Loose Construction.
Despite not wearing armour the Scarecrows lack of vital organs and weak areas is represented with Medium Armour.
Choose one.
- • Claw 2x.
1d8+4. On Damage: DC11 WIL save or the target is until the end of the Scarecrows next turn.
- • Terrifying Glare.
A target visible to the scarecrow within Reach 6 must make a DC11 WIL save or be and until the end of the target's next turn.
A scarecrow lurches into view. Its sackcloth eyes and rictus are ripe with malevolence, and its gut is stuffed with dead ravens. It has long, rusted knives for claws.