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Scarecrow
Lvl 3
M41
Vulnerable.

Fire

Loose Construction.

Despite not wearing armour the Scarecrows lack of vital organs and weak areas is represented with Medium Armour.

Choose one.
  • • Claw 2x.

    . On Damage: DC11 WIL save or the target is until the end of the Scarecrows next turn.

  • • Terrifying Glare.

    A target visible to the scarecrow within Reach 6 must make a DC11 WIL save or be and until the end of the target's next turn.

A scarecrow lurches into view. Its sackcloth eyes and rictus are ripe with malevolence, and its gut is stuffed with dead ravens. It has long, rusted knives for claws.

Collected In