If the target is a sworn enemy, double the damage of the Revenant's attacks.
The revenant only dies if it starts it's turn with 0HP and took either fire or radiant damage in the previous turn.
- • Move.
up to 6 spaces.
- • Lunging Strike.
Move up to 2 spaces, and attack 1d8+5 (Reach 1)
- • Vengeful Slash.
1d8+15 (Reach 1)
Gain advantange vs targets that are a sworn enemy.
+30HP attack bloodied foes with advantage.
A figure walks alone with the stride and bearing of one who knows no fear. Clad in rusty armor, it clutches a gleaming longsword in its pale hand and looks ready for a fight.