(1x round) Moves as a free action when targeted at range. Opportunity attacks disadvantaged.
Enemies must roll 18+ to interpose.
On hit of Cursed Blade Thrust, Pursuer Knight enters Phase 2, it's damage mod increases to 25, and it unlocks magic attacks.
- •Sword and Shield Strike.
(Reach 2) 1d10+20 slashing and 1d6 bludgeoning, Stunned on crit
- •(Reach 2) Cursed Blade-thrust.
(1x round) 1d10+20 piercing damage. On hit, Pursuer Knight enters Phase 2.
- •Blade Sweep.
(Range 8) 1d10+20 slashing, 2 spaces wide
- •(2nd Phase) Orb of Light Lances.
(Range 10) 3d8+20 magic, up to 3 targets
- •Devastating Orb Storm.
(1x round, Range 8 circle around Knight) 1d10+20 magic
Enraged Cry: (Range 10) Roll 18 WIL save or be Frightened. Can be rerolled once per round. Pursuer's abilities no longer limited per round and regains 100 HP.
Moves to the most injured or dying foe and attacks twice.
Menacing hulks of armor and steel, the Pursuer Knights relentlessly hunt down the accursed and inhuman. Agile and swift for their size, Pursuers are best avoided if possible.