Mindbender Maze
Lvl 3 nuisance hazard
Maze Tiles.
Encompasses 9 tiles across an entire maze room. They are Hidden (Spot DC12). When a Creature steps on a tile or take 1d6 Psychic (ignores Defense) and teleport to another random tile. Roll 1d8 and reference the notes for the tile they teleport to. A Creature can jump over the tile if they see it or have it pointed out to them.
Assign the tiles like a NumPad/Phone layout with 1 being the bottom-left and 9 being the top-right. If you roll below the number of the tile they are currently on, teleport them to that tile. If you at or higher than the tile they are on, then add 1 to the result and teleport them to that tile.