Mercury Spellblade
Lvl 12 dancing mage
M105
Mercury Masters: Mercury Infused Strikes.

Heroes may choose to have an attack miss them if they offer up the memory of someone they know and forget them completely (the person they're forgetting must have been mentioned beforehand).

Studious Spellcasters: I'm trying to concentrate!

If you took damage last turn, your Sorcery abilities have disadvantage. If you didn't take damage last turn, your Sorcery abilities have advantage.

Choose one of Dance or Blade, then choose one of Blade or Sorcery.
  • Dance.

    Increase your movement speed by 6 and your primary die rolls by 1 until the start of your next turn.

  • Blade..

    On hit: teleport 1.

  • Sorcery..

    Range: 4. You may increase damage by 5d7 (once).

  • Liquid-Metal Shield (three times).

    Gain Heavy Armor until the end of your next turn.

To roll a d7: roll a d8, reroll and disregard if an 8.