Mage
Lvl 11 int + str-
M130
Mage armour.
Medium armour until critted.
Misty step (1/round).
Teleports 4 when damaged.
Choose one.
- • Fireball (1/encounter).
1d66. 3x3 area, DC 15 Dex save for half damage.
- • Invisibility (1/encounter).
Becomes invisible until next attack.
- • Magic missiles.
4d8. Can be split amongst multiple targets. Cannot miss.
Assess: Seems to be preparing a fireball. Assess 1: Shimmering runes of protection surround the mage. Assess 2: Weak, physically. Assess 3: Concentrating hard on a spell.