Regains all HP within a Catch Breath if not in sunlight or running water. Radiant damage or holy water damage the previous round will slow this effect.
Surrounded by a shroud of shadows that grant her 50ft hover and the benefits of heavy armor. The first time she takes radiant damage, the shroud weakens, reducing her flying speed to 8 spaces and causing her to fall 20ft. The second time she takes radiant damage, the shroud vanishes entirely.
Create The Shroud of Mist (Deals 7 damage and Frightens for 1 turn when crossing) and The Wall of Roots.
- •Dominate.1d10 psychic (ignoring armor).
(If no creatures are Enthralled) Choose half of the heroes to suffer psychic damage and a DC 10 WIL save or Enthralled as well.
- •Command.
Move 8. (Reach 8) DC 10 WIL save, force an enemy to spend one Action to make a weapon attack or cast a cantrip. On save, they attack with disadvantage.
At 50HP, gain Illusory Shift. Reaction, when attacked (1 use): Swap places with an Enthralled creature, making them the new target of the attack.
Ludmilla is Dying! 30 more damage and she dies. Until then, Ludmilla will Feed on every turn: Move 8 and bite for 2D10 damage + 1 wound (advantage on Enthralled creatures).
Enthralled: The Vampire spends one action on each of your turns, and you can't Defend against it, nor allow anyone to Interpose for you against it; damage ends.