Attacks from Range 6 or beyond have disadvantage against Lorghoth.
- •Nature’s Wrath.
(1 use, Reach 8) Throws a seed that sprouts a small thorny growth. On Lorghoth's turn it will expand 3 spaces in a spiral pattern until it encompasses a 7x8 rectangle. Enemies take 5 damage for each thorny space they pass through.
- •Wolf-Spirit’s Bite.
Move 10. 2d10. On hit: drag the target 2 spaces in any direction.
- •Forest Folk’s Gust.
(Reach 8) All heroes make a DC 10 STR Save. All heroes make a DC 10 STR Save. On failure, forced 6 spaces in the same direction. Heroes or obstacles halt movement. Ignore typical forced movement damage calculations - instead split a 1D10 damage between both heroes or obstacles in a collision.
At 75 HP, one of the Greater Strix circling above swoops down to help Lorghoth.
Lorghoth is dying! 50 more damage and he's dead and the Gulthias Staff is yours! The second Greater Strix joins in the battle. The third greater strix appears in the skies overhead, one hundred and sixty feet above the winery. Before it can attack, four swarms of ravens rise from the grove to the north to surround and attack it, distracting the strix and obstructing its advance.