(1/turn) Deal 1d10 Radiant damage whenever you are hit, the attack is reduced by this amount.
Dazed. Cannot Defend. Damage ends.
- β’ Sunrise Cut.
Deal 3d6+3 Damage. Your target is considered Bloodied for 1 Round. Fly 8 before or after attacking
- β’ Blood Bend.
If no creature is Blood Bent, Blood Bend a target on a failed DC 12 WIL save (w/Disadvantage if Bloodied)
- β’ Beckon & Bite.
Move a Blood Bent creature adjacent to you and bite them: 3d6+14 damage
At 62 HP, Gain Decoy, Whenever Lion would take damage, instead swap places with a Minion, 1/Round
Lion is dying, 40 more damage and he dies. until then, his Sunflare deals Damage and his Minions roll d12s instead of d6s