
Combat starts with the Juiciest (Hp wise) character making a DC 14 DEX save or they are Grappled and take 1d12+20 (half on save, escape DC 14).
Have 2x advantage against bloodied targets.
Attacks eveythink in sight, Chooses the Closest one.
- • Leap & Bite.
Leap to the closest creature in sight , 1d12+20 On hit: Target considered bloodied
- • IT HAS ARMS!
(Reach 3) Grapple the target (Dc 15 Str save) then deal, 1d12+10
- • Bite It Off.
(Vs Grappled) Bite a chuck off flesh from the target and spit it out to another one. (Bite reach 1, Spit Range 8) 3d20, Both take the damage,
Bloodied! "Bite It off" spit attack now targets 2 enemies.