
Land Shark
Lvl 10 large shark with arms - Ambusher
84120
Ambush.
Combat starts with the Juiciest (Hp wise) character making a DC 14 DEX save or they are Grappled and take 1d12+20 (half on save, escape DC 14).
Blood Thirsty 2.
Have 2x advantage against bloodied targets.
Mad.
Attacks eveythink in sight.
Choose One (Rec. Choose In Order)
- •Leap & Bite.
Leap to the closest creature in sight , 1d12+20 On hit: Target considered bloodied
- •Hook Teeth.
1d12+10, Grapple
- •Drag & Throw.
(Vs Grappled, move 4 Then throw the target to closest creature in sight, (Range 8) 2d12+5 [Both targets take the damage]