Kaarkatoa, the Dread Serpent
Level 4 Solo Gargantuan Undead Sea Serpent
M35/hero
Str+++
Horde Carrier.

Vulnerable to Bludgeoning. When Crit or damaged by Bludgeoning, zombified sea life dislodges according to the following 1d10 table.

  • 1-5. 2/Hero
  • 6-8. 1/2 Heroes
  • 9-10. 1/Hero
Too Big to Fit!

Kaarkatoa wraps itself around both ships to attack its occupants, providing three targetable areas: the bow of the Excelsius where the head pokes out from the sea, the stern of the Siren's Serenade where the tail swipes, and across the center of both in a 2-space wide line where the body wraps around the deck.

After each Hero's Turn, choose one.
  • Sea Spray (1 use).

    (Cone 6 or Line 12 from Head) DC12 STR save or 3d10 Cold. On damage: Knockback 3.

  • Bite.

    (Reach 4 from Head) 2d10. On damage: Grappled. Priority die is raised by 1 face vs Grappled targets.

  • Tail Swipe.

    (Reach 4, AoE from Tail) DC12 DEX save or 1d10+5, Knockback 3 towards Body, starboard (right) or portside (left).

  • Rib Constrict.

    (Reach 2, AoE from Body) DC12 DEX save or 2d10+5. On damage: Grappled. Priority die is raised by 1 face vs Grappled targets.

BLOODIED:

Sea Spray recharges, then:

Rock the Boat! All Creatures aboard the ship must make a DC12 DEX save or fall Prone and slide 5 spaces portside (left). If they would fall off the ship, they must spend an Action or make a DC12 STR save to catch themselves.

LAST STAND:

Kaarkatoa is falling apart! 40 more damage and its destroyed. Until then, it releases 2/Hero minions when Crit and uses Rock the Boat at the top of each Round, alternating direction each time, starting with starboard.

Note: This fight could include a lot of Companions. If including more than one Companion per Hero, then treat each Companion as 1/2 of a Hero.

Kaarkatoa may end up changing to the Titan rules once they are released.