Izek Strazni, the Brutish Watchman
Level 4 Solo Solo Fiendish Brute
M125
STR+ WIL+ INT-
Fiendish Lock.
2 Fire damage to Restrained creatures at the start of their turn.
Lout.
If Izek is drunk or Poisoned, his attacks only deal dice damage, unless it's Fire.
ACTIONS. After each hero's turn, choose one:
- •Apprehend .
Move 6, then 2d4+3. On hit: Restrained, Izek can have up to three creatures restrained (DC: 12).
- •Brutal Swing.
Move 2, then (Reach 2) 2d6+3 Slashing to all creatures.
- •Cinder Bolt.
(Range 8) 1d6+4 Fire. On crit: Dazed.
BLOODIED:
At 67 HP, Izek's fiendish arm ignites. Fiendish Lock increases to 4, and all of his Actions deal +2 Fire.
LAST STAND:
Izek is dying! 40 more damage and he dies. Until then, he deals Fiendish Lock's damage in return whenever he's hit.