Ice Ball
Lvl 5
H35
Water Slimes: Blood Thirsty.
Whenever you hit a Bloodied creature for the first time, you deal an extra (3 × Level) damage and restore HP equal to the extra damage.
Frozen Thirst.
When you hit a bloodied creature, they become Slowed until the beginning of your next turn.
Choose one.
- • Tackle.
2d10+6
- • Ice Burst.
1d10+3. Attacks all creatures within Reach:2