The Heart Devourer can move into the space of an Incapacitated creature. If the creature is at 0HP when it does so, the creature must make a DC11 WILL save or have its heart swapped with the Devourer. They immediately recover 10HP and have their actions controlled by the Devourer. The Devourer has Total Cover while inside a host and is forced out when the host dies. It can also leave on its turn using 1 space of Move. The host dies if the heart is not restored or healed before the Devourer's next turn.
- •Tangling Veins.2d4.
Grappled (Escape DC11)
- •Heart Attack.2d4+5.
(Grappled target, Ignores Defense) Drained.
Drained. Max actions reduced by 1 for 10 min. Creatures Drained 3 times become Incapacitated.
These walking hearts prey upon the emotions and identity of their victims.
Being swarmed by these can be particularly nasty.