Frost Giant Skeleton
Level 2 Solo Huge Undead
M75
Str + Int-
After each hero's turn, choose one.
  • Move and Great Axe.

    Move 8, attack for 1d8+2. On damage: Prone

  • Freezing Stare.

    Ice ray, Range 10, DC13 Str save or take 2d8+4 damage and restrained until end of next turn, half damage on save.

BLOODIED:

At 37 HP, the giant's damage increases to 1d12+2.

LAST STAND:

The Giant's axe is shattered and his energy is ebbing away! 20 more damage and he dies. Until then, Giant can move 6 spaces and will use Grab and Throw: 1d8+2, on damage: they are thrown at another hero within 6 spaces. Both make a DC12 Dex save or take 1d8+2 damage and are knocked Prone, half damage on save.