On hit: recover 1 HP.
The nullified damage modifers for attacks landed against Drinkulus are added to a pool of points that can be spent at the beginning of the round, 1/Round.
Summon 1d4 adjacent (s).
Create Range 4 Difficult Terrain centered on Drinkulus, Disadvantage for attacks made in this area. Doesn't affect Potion Crabs.
Consume up to 6 (s) within Reach 2, recover 5 HP per Minion consumed.
- •Big Meaty Claws.
Move 1, then 2d4 (Reach 2). Each d4 may attack target a different creature in Reach. Grappled on crit.
- •Pot Shot.
Range 8, a creature is Potionlaid.
- •(BLOODIED) Whirligig.
Climb 2, then 1d12 (Reach 4). Small/Tiny creatures are pushed 4 spaces, Medium 2, Large 1.
- •(LAST STAND) Crack Open a Cold One.
Command all Minions to Climb 6 then explode 1d12 (Range 1).
At 55 HP, Drinkulus' shell breaks off. Medium Armor is lost. DEX- Save » DEX++ Save. Any excess Potion Bottle Shell points become HP and no more can be gained.
Big Meaty Claws goes from Move 1 » Climb 8 and 2d4 » 2d6. Pot Shot gains Climb 8 and can target 2 creatures.
Drinkulus is dying! 37 more damage and he dies.
Potionlaid creates 2 (s). Healing in the Blood recovers 2 HP.