- •Wave 1: It's Rainin' Crab!
When the ships Siren's Serenade and Excelsius are suddenly thrust into a turbulent sea storm, roll initiative for starting Actions. Then all Creatures on the decks of both ships must make a DC12 DEX save to avoid a pummeling of plummeting (count: 1d6/Hero or 3/Hero) that splat onto the deck, taking 2d6 damage on failure. The Crabs' Unliving, Undying triggers, leaving these as normal minions. Then move to the Heroes' Turns, the Companions/Allies' Turns, and finally the minions' Turn if any are left.
- •Wave 2: A Buffeting Wind.
At the beginning of Round 2, all Creatures on the decks of both ships must make a DC12 STR save to stay in place, otherwise they are Pushed a number of spaces in a random direction equal to the amount they failed the save by. [Random directions: Roll 1d8 for square/gridless or 1d6 for hex. North=1 and then clockwise for each face higher.] All Creatures are moved in the same random direction (roll only once).
After the Hero Turns clean up the remainder, 2/Hero dive onto the decks from the sea on both sides and take their Turns.
- •Wave 3: The Arrival.
At the start of a Round when there are 3 or fewer Zombie Sahuagin left, shows up and starts a Legendary battle. When it appears, Captain Sylvestra takes to the helm of her ship to prevent the ships from capsizing or crashing, and Captain Luriana Saltwell recognizes it as the undead remants of her old friend Kaarkatoa and falls to her knees in shock and sorrow with the Prone and Incapacitated conditions (because of this, both are not applied to the number of Heroes during this fight).
Players can use Assess with Persuasion or other skill to try and snap her out of it and others can use Help to improve the odds of success. On first success, it is reduced to Prone, Slowed, and Dazed and she uses her turn to stand up (removing Prone) but is still overwhelmed. A second success removes Slowed, but she refuses to do more than defend herself as she tries to figure out a way to save it. A third success convinces her that it's already undead and too late, and the best thing to do for it would be to destroy it and end its suffering (removing Dazed).
Bringing her back into the fight is not necessary but will make it significantly easier/safer.
Note: counts a 3 Heroes and counts as 4 while they are actively fighting in the scene. When counting the Captains for Heroes, ignore Companions.
Captain Saltwell counts as 3 Heroes.
Captain Saltwell counts as 5 Heroes.