Alchemist of Mercury
Lvl 7 alchemist mage
79
Mercury Masters: Mercury Infused Strikes.
Heroes may choose to have an attack miss them if they offer up the memory of someone they know and forget them completely (the person they're forgetting must have been mentioned beforehand).
Studious Spellcasters: I'm trying to concentrate!
If you took damage last turn, your Sorcery abilities have disadvantage. If you didn't take damage last turn, your Sorcery abilities have advantage.
Choose either Blade, Sorcery, or Potion.
- •Blade.2d12+4.
After attacking, teleport 2.
- •Sorcery.5d4.
Range: 8. On hit: You may increase the damage by 5d4 (once).
- •Liquid-Metal Shield (once).
Gain Heavy Armor until the end of your next turn.
- •Potion (twice).
Restore 4d8+8 HP or regain all uses of a single (once) ability.