Alchemist of Hidden Flames
Lvl 10 alchemist mage
8130
Studious Spellcasters: I'm trying to concentrate!
If you took damage last turn, your Sorcery abilities have disadvantage. If you didn't take damage last turn, your Sorcery abilities have advantage.
Fire Infused Attacks.
Heroes may choose to have an attack miss them if they allow an item they are carrying to burn away to nothing (if multiple small things occupy one inventory slot, they all burn).
Choose Tinker, Sorcery, or Potion.
- •Tinker (Three times).
Secretly (can be revealed with an Assess) deploy two landmines within Reach: 4. These landmines occupy a square and deal 2d20 fire damage to a creature that enters their square.
- •Sorcery.10d4.
Range: 6. You may teleport 12 afterwards (once) or deal the damage to creatures within Reach: 2 of the target (once).
- •Potion (once).
Heal 10d8+16 or restore all uses of other (once) actions.