A Pale Snail
Lvl 5
H60
Divine Beings: Incomprehensible Divinity .

If a hero looks at you for too long (performs 2 actions against you that require sight in the same turn) they become Enraptured (They cannot attack another creature, have a speed of 0, and take 1d6 radiant damage after each action) by you until they are magically healed or reduced to 0 HP.

Snails: Big Ole Shell.

You have no armor against bludgeoning damage.

Choose one.
  • Summon (once).

    Summon 13 Spirit Minions (1d4) within Reach: 3.

  • Divine Call..

    Range: 13. Cannot crit. On hit: Taunted and summon a Spirit Minions (1d4) behind

Pale Snails are the juvenile form of divine snails destined for godhood. They are born with a tribe of Snails have suffered from persecution or great loss. The elders of the tribe will offer their suffering to their Eldritch patron and be gifted with a Pale Child.

They seek to lead groups of snails on crusades to conquer nearby lands. A hero reduced to Dying by a Pale Snail or it's allies will slowly grow a snail shell on its head, getting larger with each wound they suffer. When they die, the shell fully encases their head.