Healing Tonics
Potion
Lesser Healing Tonic. (ACTION) Pour or administer to recover 4 HP at the end of your turn for 3 rounds.
Healing Tonic. (ACTION) Pour or administer to recover 8 HP at the end of your turn for 3 rounds.
Greater Healing Tonic. (ACTION) Pour or administer to recover 12 HP at the end of your turn for 4 rounds.
Supreme Healing Tonic. (ACTION) Pour or administer to recover 16 HP at the end of your turn for 4 rounds.
Healing Potion solutions made to be poured over a creature. This method of administering Potions allows them to have an extended duration of effect, and to be thrown up to Range 6, dealing 1d4 damage to any creature it hits. Every additional Tonic active at once beyond the 1st gives +1 Disadvantage.