Healing Infusions
Potion
Lesser Healing Infusion (3 Uses). (ACTION, 1/Round) Drink or administer to recover 1d6 HP. +1 Disadvantage.
Healing Infusion (4 Uses). (ACTION, 1/Round) Drink or administer to recover 2d6+2 HP. +1 Disadvantage.
Greater Healing Infusion (5 Uses). (ACTION, 1/Round) Drink or administer to recover 3d6+3 HP. +1 Disadvantage.
Supreme Healing Infusion (6 Uses). (ACTION, 1/Round) Drink or administer to recover 4d6+4 HP. +1 Disadvantage.
Plant-based Healing Potions using far more herbs and arboreal extracts than anything else, this naturalistic and diluted formula allows them to safely be used repeatedly.