Thri-Kreen
Thri-Kreen: Genetic Memory.
Modify by 1 the Primary die. ADV on WIL checks related to the desert.
Lvl 2 striker
M24
Desert Scout.
Invisible until first attack. Can jump over obstacles.
- Claws (3x).1d6 slashing.
Lvl 4 striker
M7735
Four Armed Offense.
Can Grapple 3 creatures in total. While Grappling, attacks at Reach 1 also hit the Grappled creature.
Choose one.
- •Chatkcha Throw.
(Range 6) 2d6+5 slashing, on crit: hits a second target within 2sq.
- •Claws (2x).
1d6+8 slashing, on crit: Grapple (escape DC 13).
Lvl 5 support
M750
Hive Mind.
At the start of its turn, target two allies at Reach 12: they can Move 4. When you suffer a condition, the nearest ally at Reach 12 mirrors it until the end of their next turn.
Choose one.
- •Psychic Hammer.
(Reach 8) 2d6+10 psychic. On hit: push 2, on miss: the Telepath moves 4.
- •Hone the Hunt (1 use).
(Concentration, Reach 12) Choose an ally with Genetic Memory: 1/turn, they can reroll their 1s.