Always crit against creatures adjacent to the Lesser Seiryu's allies or Hampered.
Always crit while Invisible.
- • Stab.
1d6+5 piercing damage. (1/encounter) On damage, Poisoned for 1 round. On crit, deal extra 2d8 damage.
- • Venomous Pierce.
(1/encounter) Each creature within Reach 4 succeeds a DC 14 STR save or takes 1d6+15 necrotic damage and becomes Poisoned for 10 minutes.
- • Ambush.
(1/round) Free action if it's obscured: become Invisible. Lose this condition after making an attack.
(1/round) Free action: take off from or descend to the ground. Before the end of its next turn, it must descend to the ground to avoiding falling.
While Smoldering, attacks that deal fire damage always crit but lose 10 HP at the end of its turn.
- • Flame Dart.
(Range 8) 1d10+10 fire damage. On crit, target is Smoldering for 1 round.
- • Scorching Breath.
Each creature in a 5x5 Cone succeeds a DC 14 STR save or takes 2d20 fire damage (Smoldering creatures automatically fail). Half on save. The Lesser Suzaku is Smoldering for 1 round.
- • Heart's Fire.
(Range 5) One ally gains an extra action.
(1/encounter) Read the surface thoughts of a creature within Reach 6. Creatures can detect this action. Attacks from the target has Disadvantage when attacking the Lesser Genbu.
- • Shadow Weapon.
(Reach 2) 2d12+5 necrotic damage (or Range 8).
- • Devil Eye.
One creature within Reach 6 succeeds a DC 14 WIL save or takes 2d12 psychic damage (cannot be defended) and suffers a crit from the next attack that hits it.
- • Shadow Trap.
(1/encounter) An adjacent Medium or smaller creature succeeds a DC 14 WIL save or suffers 3d12 necrotic damage (doesn't miss nor crit) and becomes Restrained. Half on save.
Advantage when attacking creatures that Frightened, Prone, or behind Cover.
- • Controlled Strike.
2d6+5 slashing damage. On crit, target becomes Dazed for 1 round.
- • INDISCRIMINATE REND!!
Each creature within Reach 2 succeeds a DC 14 WIL save or takes 2d6+15 slashing damage and becomes Frightened for 1 round. Half on save.
- • Devour.
One creature succeeds a DC 14 STR save or gains 1 Wound and becomes Dazed for 1 round (creatures that are Frightened or Prone automatically fail).