Inheritors

The Inheritors of the First World are a group of psychics. A cult that believes that the world as it is is a mistake, and the previous was paradise. They thus strive to return the world to that state.

Instead of magic, they use psychic abilities, claiming that the god of the first world gifted them a power beyond magic

Inheritors: Psion Mask.

The mask of the Inheritors grant the wearer resistance to Psychic damage, abilities and minds cannot be read.

Inheritors: Telekinetic.

Attacks can Push and Pull targets equal to primary die.

Lvl 2 humanoid
Choose one.
  • Psychic Knife.

    Range 8: 1d8 (see Minion Rules)

Lvl 4 humanoid - Striker
M39
Full Force (1/use).

Can force the damage die to be a crit. If the psion naturally gets a crit, they can restore a use of this ability.

Predator.

Advantage on frightened targets

Choose one.
  • Psychic Flay (2x)..

    (Or Range 6) On Hit, on one creature, force a WIL Save DC 12. On Failure: Force target to relive their worst fear and become frightened On Success: Immune for 24 hours.

Lvl 8 Controller
M673
Try Again.

Reaction: Range 6: Can choose an ally to increase their Damage Die by 1 or an enemy's die decreases by 1.

Choose one.
  • Time Thief..

    On Hit: Choose 1 to grant to self or allies in Range 8:

    > Gain Temp Hit Points equal to Damage. > Gain Double Speed

  • Playback/Fast forward.

    Can choose 1 creature to teleport 8 Spaces to a spot the Chronopath can see. If creature is unwilling, they must make a INT Save DC 14. On Success: Only move half spaces.

Lvl 13 humanoid - Summoner
M6132
Worst Nightmare.

Ground within Range 4 is difficult terrain for enemies, showing visions of creatures worst fears. At the start of Enemy turn, spawn a Fear Minion for each creature inside.

1/turn: After an attack, command ALL of minions to move 6 spaces then attack (Reach 1, 1d12 each).

Choose one.
  • Psychic Blast (2x). .

    (Or Range 8.) On Hit: Double distance on Telekinetic trait