Heimilth Forge Golems
Abandoned centuries ago when the Dwarves sealed away their work in Fald Heimilth, the forge golems have been in stasis waiting for the doors to open once more. The golems were built with the purpose to handle witchfire and operate in the Forge. Despite their purpose as working constructs, they are ready to defend their home from any intruders.
When dealt fire damage, the golem instead heals for half the damage.
- Claw.
1d10+2. On hit: Grappled. Advantage against Grappled targets.
When the golem misses, it must use Blaze on its next turn.
- • Piston.
2d8+9. On hit: push target 2 spaces.
- • Blaze.
(Reach 2) 1d8+3. Targets all creatures within Reach. Can't miss.
- • Arcane Flux.
Range 3. Coat 4 spaces in flux. The first time a spell would pass through or near the coated area, the flux absorbs the magic, nullifying the spell.
- • Slam.
1d10+9