Gulg's Nga Jedhayas
If your foes don't roll 20+ on their Initiative, you act first, gain LVL*2 temp HP and upgrade your dice by one step.
When an enemy at Reach 3 suffers a Condition, deal 10 piercing to them (15 if Master Ambush was triggered).
- •Sweeping Spear.
(Reach 2) Move 6, then 2d6+12 bludgeoning, DEX DC 15 or Prone.
- •Bamboo Forest Defense.
(Reach 2) 2d6+6 piercing, the foes' next attack has DIS and reduce the next dmg on you by that number.
- •Force Vibration.
(Reach 2) 2d6 piercing, INT DC 15 or 6d6 psychic, Vicious, can't be reduced, on hit: Dazed.
- •Deadly Thrust (1 use).
(Reach 4) Move 3, then 2d6+18 piercing. Double dmg if the target is Bloodied.
At 130 HP, Kwasi gains Thousand Punctures: on hit, he inflicts Slow for 1 turn and the Bleeding 4 Condition. It is cumulative 3 times.
Kwasi is on its last leg! 100 extra damage and you will be declared winner. Until then, Kwasi starts with Bamboo Forest Defense then choose another. He recharges Deadly Thrust.