Gobkin
Green, cunning, & thriving on the edge of chaos. Will mock you mercilessly if given the chance.
Whenever an attack misses you or an ally within Reach 6, deal 1 psychic damage in return.
Can move 2 spaces for free after you become the target of an attack or negative effect (after damage, ignoring difficult terrain and opportunity attacks).
- • Stab.
1d6+2 (or Shoot, Range 8). OR:
- • Over Here!
(Reach 12) DC 10 INT save, or Taunted.
Can move 2 spaces for free after you become the target of an attack or negative effect (after damage, ignoring difficult terrain and opportunity attacks).
Can move 2 spaces for free after making an attack.
- • You're Mine!
Choose a creature you can see. It can’t be hidden from you, and your attacks against it gain advantage. Then:
- • Stab.
1d6+2 (or Shoot, Range 8)
- • Stab.
1d6+2 (or Shoot, Range 8). OR:
- • KABOOM!
4d6 to ALL creatures within Reach 2. You immediately die.
Spaces you occupy are considered full cover for smaller allies.
- • Poke.
1d6+2. OR:
- • Rollover.
Move through smaller enemies in a Line a number of spaces up to 2x the number of allies adjacent to you. ALL creatures in your path must make a DEX save (DC 10) or take 2d6 damage and fall Prone.
When you attack a Distracted target in melee, you roll with advantage.
- • Bash.
2d6+4. OR:
- • Bolas.
1d6 (Range 8). On hit: Restrained (escape DC 10)
Gain Advantage on all attacks while being adjacent to an ally.
- • Cleave.
1d8+6. OR:
- • Javelin.
1d8+4 (Range 8).
When you attack a Distracted target in melee, you roll with advantage.
Can force goblins to Interpose for him.
- • Bash.
2d6+4. Then:
- • Get Them!
Command 1 goblin to move up to their speed (or 2 goblins up to half their speed) for free.
Gain Advantage on all attacks while being adjacent to an ally.
Goblins and Bugbears within Reach 4 have their attack die increase 1 size.
- • Cleave.
1d8+6. Then:
- • Attack!
Command a bugbear or up to 2 goblins to make an attack.
When you attack a Distracted target in melee, you roll with advantage.
- • Smash.
(Reach 2) 2d6+8. OR:
- • Twister.
Attack ALL creatures within Reach 2 for 2d6+6 damage. You become Dazed.
Gain Advantage on all attacks while being adjacent to an ally.
- • Sever.
1d8+10. Can also damage a 2nd target within Reach. OR:
- • Crossbow.
2d8+4 (Range 8).