Gobkin

Green, cunning, & thriving on the edge of chaos. Will mock you mercilessly if given the chance.

Gobkin: Haha, Missed Me!

Whenever an attack misses you or an ally within Reach 6, deal 1 psychic damage in return.

Lvl 1/4 small
  • Stab. (follows minion rules).
Lvl 1/3 small
15
Skedaddle.

Can move 2 spaces for free after you become the target of an attack or negative effect (after damage, ignoring difficult terrain and opportunity attacks).

  • Stab. (or Shoot, Range 8).

    OR:

  • Over Here!

    (Reach 12) DC 10 INT save, or Taunted.

Lvl 1/2 small
15
  • Stab. (or Shoot, Range 8).

    OR:

  • KABOOM!

    4d6 to ALL creatures within Reach 2. You immediately die.

remixed from Goblin
Lvl 1/2 small
15
Skedaddle.

Can move 2 spaces for free after you become the target of an attack or negative effect (after damage, ignoring difficult terrain and opportunity attacks).

Skedooddle.

Can move 2 spaces for free after making an attack.

  • You're Mine!

    Choose a creature you can see. It can’t be hidden from you, and your attacks against it gain advantage. Then:

  • Stab. (or Shoot, Range 8)
remixed from Goblin
Lvl 1/2 small
20
Fey Touched.

You take half damage from all magical effects, double from weapons made of metal.

Choose 1 (Radomly):
  • Flame Dart.(Rage 8) .

    On crit: Smoldering.

  • Ice Lance.(Range 12) .

    On hit: Slowed.

  • Zap.(Range 12) .

    On miss: the lightning fails to find ground, and strikes you instead.

  • Razor Wind.(Range 12) .

    Crits are Vicious. Also damages up to 1 adjacent target.

  • Rebuke.(Reach 4) .

    Ignores armor and cannot miss. 2× damage against undead or cowardly (those Frightened or behind cover).

  • Entice.(Range 8) .

    Ignores armor. On hit: target moves 2 spaces closer to you.

Lvl 1 large
245
Considerable Volume.

Spaces you occupy are considered full cover for smaller allies.

  • Poke..

    OR:

  • Rollover.

    Move through smaller enemies in a Line a number of spaces up to 2x the number of allies adjacent to you. ALL creatures in your path must make a DEX save (DC 10) or take 2d6 damage and fall Prone.

Lvl 2
M30
Vicous Rascal.

When you hit a Distracted target with a melee attack, you roll with advantage.

  • Bash.. OR:
  • Bolas. (Range 8).

    On hit: Restrained (escape DC 10)

Lvl 3
H30
Regimented.

Gain Advantage on all attacks while being adjacent to an ally..

  • Cleave..

    OR:

  • Javelin. (Range 8).
Vicous Rascal.

When you hit a Distracted target with a melee attack, you roll with advantage.

Meat Shield.

Can force goblins to Interpose for him.

  • Bash..

    Then:

  • Get Them!

    Command 1 goblin to move up to their speed (or 2 goblins up to half their speed) for free.

remixed from Bugbear
Regimented.

Gain Advantage on all attacks while being adjacent to an ally.

Stern Presence.

Goblins and Bugbears within Reach 4 have their attack die increase 1 size.

  • Cleave..

    Then:

  • Attack!

    Command a bugbear or up to 2 goblins to make an attack.

remixed from Hobgoblin