Gobkin
Green, cunning, & thriving on the edge of chaos. Will mock you mercilessly if given the chance.
Whenever an attack misses you or an ally within Reach 6, deal 1 psychic damage in return.
Can move 2 spaces for free after you become the target of an attack or negative effect (after damage, ignoring difficult terrain and opportunity attacks).
- •Stab.1d6+2 (or Shoot, Range 8).
OR:
- •Over Here!
(Reach 12) DC 10 INT save, or Taunted.
- •Stab.1d6+2 (or Shoot, Range 8).
OR:
- •KABOOM!
4d6 to ALL creatures within Reach 2. You immediately die.
Can move 2 spaces for free after you become the target of an attack or negative effect (after damage, ignoring difficult terrain and opportunity attacks).
Can move 2 spaces for free after making an attack.
- •You're Mine!
Choose a creature you can see. It can’t be hidden from you, and your attacks against it gain advantage. Then:
- •Stab.1d6+2 (or Shoot, Range 8)
You take half damage from all magical effects, double from weapons made of metal.
- •Flame Dart.(Rage 8) 1d10.
On crit: Smoldering.
- •Ice Lance.(Range 12) 1d6.
On hit: Slowed.
- •Zap.(Range 12) 2d8.
On miss: the lightning fails to find ground, and strikes you instead.
- •Razor Wind.(Range 12) 1d4.
Crits are Vicious. Also damages up to 1 adjacent target.
- •Rebuke.(Reach 4) 1d6.
Ignores armor and cannot miss. 2× damage against undead or cowardly (those Frightened or behind cover).
- •Entice.(Range 8) 1d4.
Ignores armor. On hit: target moves 2 spaces closer to you.
Spaces you occupy are considered full cover for smaller allies.
- •Poke.1d6+2.
OR:
- •Rollover.
Move through smaller enemies in a Line a number of spaces up to 2x the number of allies adjacent to you. ALL creatures in your path must make a DEX save (DC 10) or take 2d6 damage and fall Prone.
When you hit a Distracted target with a melee attack, you roll with advantage.
- •Bash.2d6+4. OR:
- •Bolas.1d6 (Range 8).
On hit: Restrained (escape DC 10)
Gain Advantage on all attacks while being adjacent to an ally..
- •Cleave.1d8+6.
OR:
- •Javelin.1d8+4 (Range 8).
When you hit a Distracted target with a melee attack, you roll with advantage.
Can force goblins to Interpose for him.
- •Bash.2d6+4.
Then:
- •Get Them!
Command 1 goblin to move up to their speed (or 2 goblins up to half their speed) for free.
Gain Advantage on all attacks while being adjacent to an ally.
Goblins and Bugbears within Reach 4 have their attack die increase 1 size.
- •Cleave.1d8+6.
Then:
- •Attack!
Command a bugbear or up to 2 goblins to make an attack.