Feral Mutants
Advantage on STR saves. Immune to Poisoned.
Immune to being Frightened or Charmed.
A creature with this curse takes extra 1d20+10 psychic damage (cannot be defended) when taking damage from the Divine Mistake and Disadvantage on WIL saves.
(1/round) An attack that crits or deals 15+ bludgeoning damage on hit makes the Divine Mistake Vulnerable to ALL damage for 1 round.
- • Tremor.
Creatures in Reach 3 succeed a DC 14 DEX save or suffer 2d6+15 bludgeoning damage and Prone.
- • Despairing Whistle.
Creatures in Reach 6 succeed a DC 14 WIL save or suffer the Sinking Curse for 1 minute. On Save: suffer 2d6+10 psychic damage only (cannot be defended).
- • Call of Gloom.
Creatures in Reach 6 succeed a DC 14 WIL save or suffers 2d6+10 psychic damage (cannot be defended) and Taunted for 1 round. Creatures with the Sinking Curse also suffer 1 Wound and lose the Sinking Curse.