
Lvl 6 undead - Defender
H340
Heads or Tails.
The room's knight appears as a large, inanimate suit of metal armor standing. When combat breaks out in the room where it is located, the armor opens its left hand and tosses a coin into the air at the start of its turn (It always acts once half of the group of PCs has taken their turn (rounding up)).
Fixed.
At the end of his turn, he hardens like armor; all attacks against him are made with disadvantage.
- •Longsword strike.2d10+5.
(Reach 3) Against an enemy target only: advantage on the exploding die roll on a CRIT
- •Stand Still And Wait.
If no target is within range after moving : Gain 2x Advantage (Next attack), Cancels the FIXED effect until the next turn.
BLOODIED:
(20 HP) If, despite everything, you are tempted to destroy it, there’s still no relief!
[-2 Reach and -1 Movement , +10 Damage]