Cult of the Black Grail
Beelzebub, Lord of the Flies, does not scheme when he rises to supremacy – he unleashes his deadliest curse. The Hellgate opens, spewing a tidal wave of foulness: the Black Grail. Its infections seep into any living flesh, twisting it with tumours, boils, and weeping pustules. It destroys the body but leaves the mind intact, trapped to endure its torment. The corpses of every creature infected by the Black Grail rise driven by a demonic will. Not alive, not dead, they become vessels of corruption, spreading their master’s plague ever further.
Non-fire attacks made against this creature have Disadvantage.

This creature's attacks have Advantage as long as there's an ally within 2 spaces.
- Maul.1d4+4

Adjacent enemies become Infected at the start of their turn.
- Teeth and Claws (x2).1d6+4

Can Interpose once per round.
- Feed Parasite.2d8+6.
Then, heals 5 for each Infected Mark on targer.

When it moves, can push any smaller prone creature out of it's way and deal 3d6+2 damage to them.
- •Rend the Flesh.1d8+6.
On hit: 2-3: Dazed. 4-5: Infected. 6-7: Prone. 8: All of the above. (DC 12 STR to prevent)
- •Six-Armed Barrage.1d8+2.
Shoot. Range 8. On hit: 2-3-4-5: Infected. 6-7: Prone. 8: All of the above. (DC 10 DEX to prevent)

- •Beelzebub's Axe.
Move 6, attack 3d8+10. On hit: Infected 3.
- •Crushing Blow (x2).
Attack 2d8+12. Adds 1d8 damage for each Infected Mark on target.
- •Parasite Grenade (x2).
Range 8. Creatures within two spaces must DC 16 WIL save or become Moved 4, Infected, and Frightened by any space a grenade falls on.
At 100 HP, Crushing Blow loses (x2).
The Lord of Tumors is dying! 65 more damage and it dies. Until then, the first time each turn it takes damage, it detonates in bile, dealing 4d8 acid damage to all creatures within 4 spaces and making them Infected.
A high-ranking noble officiant in the Cult of the Black Grail. It spreads filth and corruption amongst friend and foe alike.